Education is key. It will, however, only go so far.

The lovely and talented Su Butcher said things, here:

http://www.justpractising.com/its-about-money-stupid/architects-my-client-doesn%E2%80%99t-understand-me/

I’ll wait.

The video is short, and is not much different than the stuff I’ve seen on Clients from Hell, or heard, in fact from *every single* designer, artist or Architect I’ve ever known. The only difference is the designer says these things out loud, rather than just in their heads. Also, everything to me is funnier in a cartoon. Especially with robots. But I digress.

This video made me laugh. I know all too well how that blue robot feels. I know lots of other people who do too (Val and Dare, I’m looking at you two.. Ahem.) Interestingly, the bit that went around recently about the graphic designer who was asked by a co-worker to make a poster for a missing cat, seen here: http://www.27bslash6.com/missy.html had the opposite effect on me. Everyone seemed to think this was seriously hysterical and I thought it was not in the least bit funny.

Which brings me to why, on both counts. I told Su I’d post here because 140 characters wasn’t going to cut it. I always advocate for all design professionals to educate, educate, educate. It is KEY in what we do. Most people don’t have an understanding of what architects, designers and artists do, and really need to know more.

However, I want to make something really clear- there is a difference between people being educated about something, and people who don’t think that thing has any VALUE. In the former case, you may actually get real clients out of it. In the latter case, you *never will*. Im going to use the video as an example- the green robot time and again makes comparisons to people (his eight and a half year old nephew, for example) to the designer. This guy is not really ignorant. I mean, he might be, but no matter how many ways you explain to him how it works, and no matter how politely you do it, this guy *will never be a client*. Never. He has no respect for what you do *on top of* his ignorance. He’s not a potential client- he’s a bargain hunter. You can fix the ignorance. But the lack of respect will not change. People who just need educating have a different approach- “Hey, I need this thing done, but I have no idea how much it would cost or how much time it would take. I don’t have a lot of money, so could you please tell me what you think this would cost and how long it would be?” This person approaches a situation with respect, and admits up front they need help.

I see this same phenomenon *every day* in SL(because seeing it for years in RL wasn’t enough). People who will loudly and vocally swoon and sigh over clothing and announce how badly they want it- but ONLY if they can get it for free or at a steep discount. The moment they have to pay for it is the moment it becomes valueless to them. These people will never become shoppers. At best, all they will be is bargain hunters. “Is this real, or did you make it yourself?”

My philosophy is to simply cut them off at the pass and say you can’t help them. Ok, well I do that when it comes to design. I am FAR more creative when it comes to art. “I can make this myself!” Really? Can you get me a dozen of them by Friday? I’m low on stock.

Which brings me to the bit about the cat and the graphic designer. When there’s an actual emergency? A missing pet? A missing child? You either make the poster and STFU, or you tell them you can’t. You do NOT jerk them around. That’s not the same thing as the robot video. At all.

All I want is an admission…

I don’t usually talk about Second Life stuff here, as this is primarily a blog about design (which world it occurs in is rather irrelevant.) However, since today was the day of Philip Linden’s return to SL and his big meeting with the residents (along with BK Linden who has a convenient twitter account) I find myself needing a place to say something in slightly more than 140 characters.

Honest, guys, this won’t happen often. Bear with me.

After reading the recaps (I was asleep when all of this went down), and seeing the responses on varying blogs and the twitterverse in general, I want to point something out.

What seems clear to me, speaking as someone with my varied and often dubious qualifications for doing so, is that at this point in time, the SL userbase is divided into subgroups (and here’s the punchline, don’t miss it) whose needs and goals do not overlap very much.

I’ll make my point in one sentence:

There is no longer a viable way to create a magic bullet, catch all solution.

This is, unfortunately, inconvenient. It is not, however, inherently BAD.

I have long said that the real issue, the one which *all others* stem from is customer service. The problem is that now, in SL the needs of users are wildly divergent. I think that at this point, this needs to be acknowledged and accepted. All I want at this point is an admission that this is so.

At this point it seems to me there are several clear cut user groups whose needs must be identified and met(and I may well be missing some). Some of these groups overlap, but not enough to provide a catch-all.

1. Sim owners/concierge service.
2. Business owners and content creators.
3. RL business concerns with presence within SL.
4. Educators, and their students.
5. New Residents.
6. Genpop.
7. (and this really is added at the end because it’s real, but it’s a strange duck) people who are running SL on limited computer resources.

When you identify these groups, you not only see they have different (mildly overlapping but not that much) customer service needs and questions, but different VIEWER needs.

Which brings me to this:
I think that LL, cannot by definition, create a catch-all viewer or customer service experience. I truly think they need a different approach, because the way it’s been done up until now *will no longer work*, guys. Honestly.

I am not saying that the other things brought up in today’s meeting are of no or little importance. But I don’t see anyone so far who has made this point in this way as of yet, and I wanted it out there.

I now return this blog to its usual rantings about design.

Reminder: It’s not about you.

I know, I’ve said this before. Apparently, we need a refresher course.

This morning, a question was asked about “aesthetic theory” or something like that. Basically it was asking designers and architects why they feel compelled to talk about some kind of overriding aesthetic concept/principles when clients rarely prioritize the theory behind such things. Lots of answers.

Question:

The number of clients who are interested in the aesthetic philosophy behind a project is minimal #justsaying so why do architects bang on?

The answers ranged, but several were super disappointing, dripping with arrogance and barely concealed disdain for clients as a whole.

My answer:
Holdover from arch/design school. all asked to justify our projects in this way, even tho clients dont care about that.

It’s true. We’re required to justify entire design philosophies, even beyond concept, lest we be accused of “putting something in because it looks nice.” Every decision we make MUST be justifiable in some larger sense.

What’s also true is that clients usually don’t care. They care about whether or not it looks good and how much it costs. They rarely go farther than that because hey, isn’t that what they hired you for?

However back to the arrogant responses(which I am not reprinting)- once again, let’s remind everyone that ultimately, it’s not about the designer. It’s about the client. And when the client *MAKES* it about the designer, I suggest you should be concerned, because that says to me that the client is less concerned with their own project and more concerned about whatever perceived “status” they’re getting out of it. Truly, if that concept rocks your socks, don’t tell me. I don’t want to know that about you.

Check your overinflated ego and remember that what you design is about your client. YOUR job is to coalesce their wants, needs and desires, create a package that meets them (and their overall aesthetic preferences), and prevent them from doing something illegal, unsafe or grotesquely stupid, while working within the budgetary constraints they have. Really, that about covers it.

Aesthetics aren’t about you. They are about *them*. You should be able to design things that they love, but you wouldn’t choose for yourself if it were the last available design on Earth. You should be able to design outside your own narrow personal aesthetic preferences (and if you can’t, please send your job to me, because I can, and your clients deserve better than you’re giving them.)

You *SHOULD* be able to justify any design choice you make. But not by some abstract aesthetic theory. This isn’t design/arch school. By showing how each and every choice relates to the needs *THEY* lined out in the programming (brief) phase. That’s how this game is played.

FFS, it isn’t about you. It’s about the people you’re there to help. LEARN IT.

Flush This: A discussion of bathrooms in two parts, part two.

Dateline: Two days ago.

The question was raised “Should women be designing ladies’ rooms?”

It was at that moment that I seriously considered wading in to the main conversation but decided not to risk a migraine. I bit down on my urge to say “SERIOUSLY? DID SOMEONE SERIOUSLY SUGGEST THIS?” at a volume that would make glass break and suggested politely that thoughtful design knows no gender. (This is often the case- polite response, screaming internally. It’s noisy in my head a lot.)

But since this is *my* blog, let me reiterate this:

Seriously? DID SOMEONE SERIOUSLY SUGGEST THIS?

See, even as a hypothetical question of “how does design change when x does it instead of y”, I’m not sure who this insults more, but it’s not a compliment to anyone. Let’s break this down:

1. It insults men. It says that men are obviously so lacking in basic understanding and home training (that clearly, they cannot have gained anywhere or learn anywhere) that they couldn’t possibly figure out how to thoughtfully design a ladies’ toilet. Obviously women do something in the bathroom that is so far outside the realm of understanding to men that they can’t POSSIBLY figure it out and design for it appropriately. More on this notion in a moment.

2. It insults women. It basically implies that in fact, we ARE doing something so outside the realm of understanding of men that clearly, only those of us versed in the art of oh I don’t know, not having a Y chromosome could possibly ever understand how to do it. It’s just too…girly for men to bother with and only women can do it right.

and finally, my favorite insult of all…

3. Does this mean people who are transgendered shouldn’t be able to design bathrooms? Does this become like the IOC where we should (again, realizing this was a hypothetical question but I’m showing how outrageous this entire line of thought is) test people to determine their sex? “Oh sorry, you had gender reassignment surgery so no bathroom design for you.”

Now, this question was not brought up with any of these three things in mind. Sadly it was brought up because unfortunately, it is taking far too long for a traditionally male dominated industry, PLUS those people who are responsible for building code in many places, AND lawmakers to learn some *basic facts of the universe*.

Here, let me help:

Women take slightly longer in the bathroom, on average, than men.

Not every woman, and not every time. As an overall group, yes- we do. Even sadder is the reasons ascribed to that- that we’re just primping or fussing about or whatever the fuck it is that sexists think about women in general. But that’s not really it. It’s due to two things- one- we don’t have exterior biological plumbing, and two – often our clothes are more complicated. That, folks is it. But the former is an immutable biological fact. Learn it, live it, feed it on Thursdays. The latter may not be immutable fact, but it is often true, particularly in winter months. Both of these things combine to create a situation where if you are designing a location that has male and female facilities, you *do* in fact, need more of them for women than men. A trip to ANY stadium, convention center, mall bathroom or amusement park will show you this problem in action. It can be identified by LONG lines for the womens facilities and NO line for the mens. It’s not because “men can hold it longer”, it’s not because “we’re playing with makeup or fixing our hair”. It’s because we can’t easily pee standing up, and we don’t have a way to “zip and whip”. We have to essentially partially undress every time we need to run to the bathroom and that takes a little longer.

Now, it’s a valid question to ask “WOULD a woman design toilets differently.” I contend if there’s a serious difference that cannot be ascribed to the individual designer in question, then you’re talking about *bad designers* in general. Part of our job is to understand our end users. When you can’t get the bathroom right you’ve missed this vital piece of your job. It’s one of the reasons I get so cranky when bathrooms are overlooked- when you so this you’re denying a fundamental part of *everyone’s* daily experience. You’re failing to really understand your end user. I would expect that if a male designer were designing a ladies room and wasn’t sure he’d gotten it right he’d just *ASK* a woman to look and see if there was anything he’d missed. I know I’d do the same thing if I were designing a facility for a group I wasn’t a part of- it’s called *research*. It’s what we do, isn’t it?

Yes, it is true, undeniably that building code and lawmakers need to finally and fully grasp that women do take a little longer and need more facilities than men because of it. But just as important is WHY- not some ridiculous and false notion of why that relegates women to the girly corner. A basic understanding of how people function in a real life way would do. But to suggest that there is some fundamental thing that male designers cannot and do not understand about women in regards of how they use a bathroom is insulting to everyone, and we can and should do better than that.

Flush this: A discussion in two parts.

Dateline: Yesterday.

A bunch of Architects and Designers get together both in person in the UK and online everywhere on Earth to discuss “matters of importance”. Most interesting conversation?

Bathrooms. We’re a wild bunch, let me tell you.

After trying to have this conversation in 140 characters or less, I realized it was once again time for me to start the Bathroom Manifesto Smackdown. I don’t think I’ve done it since I started this blog, but I’ve done it many, many times previously. However in this case there’s two different topics that need addressing and so I’m going to divide this into two parts so as not to confuse the issue in comments.

I had made the comment that I would settle for bathrooms not being an afterthought (I am STILL looking at you, Warner Center…). I have long been the champion of getting bathrooms right, so let’s take it from the top:

A bathroom, no matter where you design it, is an exercise in designing an experience. If you think it isn’t? You are missing a design and psychological opportunity and failing your clients.

Now, in a residential setting, this is obvious. If it weren’t true, there wouldn’t be a multimillion dollar bathroom industry. Bed, Bath and Bedamned wouldn’t exist, and Kohler would have gone out of business years ago. Proving the case for this in a residential setting is a no-brainer.

But what about all those other spaces? Retail, Hospitality, Restaurant, Office, Airports, Public Spaces, Convention Centers, etc. (I’m going to leave institutional design off this list because it’s governed by different priorities.) Guess what? It’s true of those places too. The question is identifying the goals of the people using the space and what the priorities of that experience are. It goes beyond peeing, people.

Here’s an example – In an office environment. Particularly here in the US where we work more hours a year than most other countries, you spend a lot of time at the office. Since fewer people smoke these days, there is less of a built in time or excuse to simply *walk away* for five minutes. People eat lunch at their desks, and they stare at a computer screen for long hours. But eventually, everyone is going to have to go to the bathroom. That’s an opportunity. I don’t mean it has to be the most luxurious event ever. What I do mean is that with a little forethought, people can walk away for that five minutes and actually come back a bit more relaxed, a little calmer, a bit more ready to tackle their day. Make those five minutes pleasant, and you get more pleasant people to deal with in general. Though people may do vastly different jobs in the same office what they all have in common is that at some point, they’re all going to need a bio break. It’s an opportunity to create a pleasant experience for everyone by design- one that levels the playing field for everyone and one where people can be equally comfortable.

In restaurants, if you blow the bathroom, you have *failed* as a restaurant designer. Honestly. No matter how much or how little room you have to work with, there is a way to make that experience part of the overall restaurant environment; make it part of a holistic package.

This overall idea can carry over into any kind of bathroom design situation. That’s not to say you should ignore the overall priorities of the project- but for every project there is a way to make the bathroom work and make people more happy, more relaxed, more ready to deal with the rest of their day due to the experience you provide, by design.

Bathrooms are fantastic equalizers. The question is what level do we want to equalize *to*?

Thus endeth part one. Part two is about bathroom and gender. Yeah that ought to get good, cause we all know how much I love institutionalized sexism. *eyeroll*

2010 Egg #6: Kai’s Egg.

Normally I don’t put egg posts here. I’m making an exception for this one because I want it to have a potentially wider audience, and this blog is public.

My friend Val has done a hell of a lot of things for people over the years, for the low, low price of free. Things that by rights, she should have been paid to do. She has never asked for a thing in return. For those of you who don’t know Val, she was Ms. March in the Lime Project calendar, as well as the person who did all the layout/graphic design/dealing with printers/art direction stuff for it (again, for the low, low price of free.)

A couple of weeks ago, she lost her dog, Kai. Kai’s illness was sudden and horrible, and put Val in the awful position of deciding to have her put down. However as anyone with pets knows, sudden catastrophic vet bills are very difficult to deal with. To read about what happened with Kai(because goodness knows, Val wrote eloquently about it), you can read the whole story here. I suggest having tissues nearby.

I’ll wait.

I’m putting this egg up for auction. It comes with the stand (not this one, this is my work stand….) All proceeds(I will cover shipping) will go to help Val recoup the money from the vet bills. She does know I’m doing this. I asked her what colors to make the egg. She wanted it to be like Kai’s fur. To that end (though these pictures DO NOT do it justice- lighting this one was so hard) the colors in this egg are a desert tan, khaki and black. The holes are ringed in gold, and the sealant has a gold wash coat.

I will run this auction until Tuesday March 30, at midnight, EST. All you need to do is bid in the comments. I can keep track of the current high bid by editing this post. Paypal preferred, since you can send the money directly to Val. Long as she tells me she has it in hand, I will ship this thing anywhere it needs to go.

Oh. I suppose I should post the photos. Oops.

I love you Val, and I am so sorry about Kai.

Bidding opens at $50USD.
Go.

ETA: Bid is currnetly at $150USD.

Defining our terms.

Art is not design.

Design is not art.

These concepts overlap, but they are not synonymous. Were we to create a Venn Diagram, it would illustrate this relationship perfectly.

Oh. Wait. I already did that.:

Before we go any further than this, we need to really define “art”. In this case there’s two definitions we need to be concerned with.

1. To say something beautiful, created by a person or people, is art.

A painting, a sculpture, a piece of music, a photograph, a ballet.  All of these are examples of which we are familiar.  There are many others, of course, but you get the idea.  To say that art is a beautiful thing is common and we know what that means when people say it.

2. To say a physical object, created by a person or people is challenging, describing, informing or otherwise making a social or cultural commentary.

These things may not necessarily be beautiful.  They *CAN* be and often are, but that’s not their primary purpose.  Their purpose is to get people to think about culture, relationships between people,  and society.  I tend to think of these things as “Art” and they are the stuff of which “Art pretension” thrives on.  They’re the sort of things that people stroke their chins over and say “hmm, yes” a lot about.

So having defined that for purposes of this post, I want to talk a little about design.

Design is purpose driven.  When you design a building, the building has a function. When you design a restaurant, that restaurant has a function.  The same thing can be said of anything one *designs*, from a catapult to a coffee machine.  You can design a knitting pattern and make a scarf. You can even use design in the process of making art- I map out a design for each egg that I create, but the finished product is not a design project. It’s a piece of art.  However, if I design someone’s kitchen, that’s a design project, no matter how pretty it is.

All of that brings me to a post that appeared yesterday on Dezeen.  Go have a good look. I’ll wait.

When I first saw this, the post had just gone up, and there were no comments to it yet. When I went back this morning, apparently I’m not the only one who wasn’t pleased. But what really bothers me is that the *supporters* of this work don’t seem to get that fundamentally, THIS IS NOT A DESIGN PROJECT. It’s an ART INSTALLATION.

Frankly, I think it’s a pretty good art installation.  I really mean that. I think that as *ART* (definition #2, though it’s not a bad looking object either) it works quite well. It conveys a clear message and provokes thought about the concepts it addresses.  In that sense, it’s very successful.

As a design project, this FAILS, completely.  It’s not *REALLY* a bookshelf.  It’s not. It’s designed to hold very specific books, intended to make a societal and/or cultural statement.  If you put other books on it, it ruins the intent of the artist (yes, I said it cause it’s not a design project and I’m not going to call it one.) So really, its only purpose is to make that statement, and no other. It does not serve *an actual function* beyond making the cultural statement.  The books, even though they’re being held by the shelf are only there *AS PART* of the overall statement.

It’s NOT DESIGN. It’s ART. I don’t think it’s BAD art, either. But It. Is. Not. Design.

Considering the fact that there are innumerable *DESIGNERS* creating oh, I don’t know, actual design projects that could be featured on what is supposed to be a design blog, the fact that Dezeen doesn’t seem to be too clear on what design is/is not and what art is/is not is… well pretty disappointing (yes, I do have a gift for understatement, why do you ask?)

Come on.  Show some damned design work.

Having re-disposed of the monster, exit our hero, stage left.

Wait. That’s not it. Crap.

I am a twitter early adopter. I’ve had my account significantly longer than the (vast, vast) majority of people I know.  For a long time I had one account, a personal account, and since the day it was created, it’s been locked.

Several years later I created another, public account. However the purpose of that account was to write haiku about my cats. No, really, I mean that.  Look up “cathaiku” on twitter. My favorite is the one about the potato.

Several months ago I added another public account, strictly for my DJ stuff, because it was cluttering up my personal account(I DJ- a lot.).

Several DAYS ago, I realized I needed to add a fourth account, also public, in order to interact with the design/architecture community, when they started finding ME and I had no idea what to do about that. So after flailing around for five or six minutes, I created damnedgoodesign (to put the extra D in puts me over the username limit.) as a solution and so far that seems to be working out well.

Okay, so why am I babbling about twitter here now? Because now, more people in the community are finding that account, and if the stormtroopers learn who the jawas sold the droids to that would lead them back…. home. (yes I know this is not an exact quote, it won’t work in this sentence, you geeks.)

(WAIT LUKE, IT’S TOO DANGEROUS!)

Sorry.

Until now most of the people who regularly read this site are people who know me already in one capacity or another. But now there’s all these new people, who have not been subjected to not yet been introduced to me.  It occurs to me I should make (some sort of) introductory post here, despite the age of this blog, in order to facilitate that, since 140 characters can only tell you so much.  The problem is that like most people, I hate doing these kinds of posts because no matter how much you try to make them simply informative, they always sound kind of obnoxious.

As it says on the “who” tab (I think, I haven’t read the thing in I have no idea how long. It could say I’m an astronaut for all I know)…

My name is Avril Korman and I’m a designer. (no not a web designer, for goodness sake.) I can (and have) designed damned near everything.  My favorite things to design are restaurants, hotels, and furniture.  My least favorite things to design are office spaces.  Everything else falls somewhere in between.

I am *not* a decorator, nor am I an architect  (I was going to do that but currently can’t justify the expense and investement in an M*Arch when up to 40% of the profession is out of work. I’ll pass on having more debt, thanks). Just to make it clear, I’m not a writer either, nor do I play one on TV.

My degrees are in interior design,  restoration/historic preservation, and music.  I’ve been published for design(and art, actually) work several times.  This is a much bigger deal to other people than to me.

Before I was a designer I was a professional artist for nine years.  I still create art, because it still helps pay the bills, mostly in the form of carved eggs.  I also take a lot of photos and I’ve been fortunate enough to have other people like them enough to hang them in galleries in NYC, London and Sydney, and occasionally to pay for one or two. One of my photos was even in Architectural Record once, and that makes me giggle a whole lot since the photo isn’t even of architecture. Before anyone asks, I prefer Nikons to Canons and I use a PC and not a mac. (I actually own no apple products at all- my mp3 player is a creativelabs zen xtra I got in 2003. It works fine.)

I’m a born native of the City of New York. As far as I’m concerned that is the single luckiest thing that has ever happened to me, and NYC has always been my greatest passion. Why yes, I have lived elsewhere (many elsewheres, actually) and have no intention of ever doing it again.

I am deeply, deeply introverted, but not shy in the least.  There is a vast difference between these two concepts.

I also like chess and peas.  (but checkers is easier to play WITH peas.)

Anything else, I expect people will learn as time goes on.  So hello, new people.  Welcome to my wacky little corner of the web. Or something.

Oh. I also like Converse all-stars. A lot.

Virtuawhatnow?

Virtuatecture.

How to start this..

One of the primary reasons (at least in the top two, anyway) I got a Second Life account way back in 2008 was to be able to create designs, that while virtual, could still be used, walked through and (let’s be honest) paid for(this is me, after all- I didn’t suddenly become someone else.).  I wanted to be able to work out potential design problems in 3d space, create walkthroughs and identify trends.  It just took a long time for me to get to the point where I could consistently do that. But this year I seem to have arrived at that place, at least the beginning of it.

There’s a strong architectural community in SL. A lot of RL/SL networking, social interaction, etc.  All of that is a little hard for me.  I’m not exactly the most social individual in the world (stop laughing, all of you. I have a gift of understatement. Shh.)  I’m not much more comfortable at an SL networking party than I am at one in RL.   In SL things can be painfully slow.  The modeling tools are clunky, there’s a steep initial learning curve and most people never make a nickel out of the SL economy, so in that sense I’ve beaten the odds- but it took a long time to get there, and most people wouldn’t bother. On many days I wonder why *I* bother, so I don’t fault anyone else for not wanting to.

But back to Virtuatecture.  See, what virtuatecture ISN’T, is Architecture. I want to make that really, really clear because fundamentally they’re not the same thing. When you remove the laws of physics, problems of sustainability, budget and zoning, but apply other limitations (hello, prim count, primitive manipulation limits and script lag) to how you design/build a thing, that process changes and becomes something else.  It’s all still design process- that doesn’t change, but it’s not Architecture.  Virtuatecture might have some similarities but it’s not the same thing at all, and I’m always mildly shocked when people who design structures in SL call themselves Architects (assuming they’re not architects in meatspace, of course.) Then again, I’m shocked when people who call themselves designers aren’t designers either, but that’s an old rant.

Virtuatecture is the process of creating structures (whatever they may be) in a virtual environment that are going to be used within that environment solely (again, laws of physics will prevent you from porting them out.) I’ve been doing a lot of that lately.  I’ve also been designing a *lot* of furniture lately (I really need to figure out a prototyping solution, seriously.  There’s an ICFF booth calling my name, if I can get that stuff prototyped and con Bethany into manning the booth (you didn’t think it would be me, right?)

Anyway, back to virtuatecture. What’s also interesting, besides the creation/design process of it all, is watching what people want to *buy*.  Witnessing the trends of what people want, what sells and what doesn’t sell is really interesting.  I don’t think I have nearly enough raw data yet to draw realistic or sound conclusions, but that will come in time.  It’s also interesting (maybe) to note that the house *I* live in in SL, is a warehouse loft with a watertower on top.  Even with anything in all the realms of imagination to choose from, I will always go for that.

Since the beginning of this year, I and my building partner (I do the designs, he does the builds) have released one house a week.  For those unfamiliar with time frames in SL, that’s a *brutal* schedule.  Really, truly brutal.  So much so that if we can keep it up for an entire year, we would have more different house designs than almost anyone on the grid, and most people who create houses have been doing it for much longer.  This doesn’t include all the design/build work we do for specialized club venues, which happen at a rate of about 3 per month on average.  It’s a blistering pace.

What we’ve stayed away from (and will continue to stay away from except for one-off custom structures) are building things like enormous castles, which are ubiquitous within the SL environment and frankly bore me to *tears*. My issue with the things other than the tedium of them is about ego and prim limits.  For those who just got confused- on every (full) sim in SL you are allotted 15000 “parts” with which to create objects, called primitives.  The demand for these huge (have I mentioned boring?) castles is staggering.  But the issues begin when you try to FILL them.  There’s no real way to fill the things up without blowing your prim count, so what they are most of the time are big empty warehouses, serving no purpose but to look imposing and impressive. They’re a facade of ego, and nothing more.  I can’t be bothered- I’d rather build houses people live in. They may be much smaller, but you can actually fill them with things and they don’t feel barren.  They’re just like houses (except you know, kitchens don’t translate well, and you have no need for closets.)

So far, Ive found the process to be really good for keeping my design muscles flexible- design process is design process no matter the thing in question.  So here’s some of the houses done so far.

Yes, all the houses have interiors too, don’t be silly.

So that’s part of what I’ve been up to lately.

New year, new designs.

Happy 2010 to one and all. Hopefully this decade is better than the last.  Granted, that wouldn’t take much. But you know, small victories.

In any case,  now that the pleasantries are out of the way, I have a bunch of new designs that I’ve been working on.  Furniture designs, egg designs, even house and club designs.  So lots and lots of new stuff. I’ve set myself a pretty brutal design pace- I’m working off of about six different spreadsheets.  We’ll see how long I can keep the pace up, but for the moment I’m designing pretty regularly.  But since I don’t want to blow everything in one post, let’s take stuff one area at a time.

Eggs.

It’s my goal this year to create 52 of these suckers.  So far I’m doing well- two are already done, and I will be starting the next one in the next couple days.   Granted, they’re fundamentally useless little objects, fragile and strange, but they are pretty, and though I’ve gotten significantly better at making them, it’s still not exactly easy.  I’m hoping to stock up on blank eggs while the current winter cold lasts. Cold temperatures lead to thicker eggs (yep, true!) and thicker eggs are easier to work with. It sure would be good to be able to have a backstock of empty winter eggs come July, because in summer the shells get very thin and it’s difficult to get one carved up properly on the first try.

So, the first two eggs of the year:

2010: #1 The Rescue Rowan egg.

This one was done as a commission won at a charity auction.  I try to donate my time/skills to various charities when I can.  I have another charity egg coming up soon, actually (it’s 3 eggs away on my list, such as it is.)  This one is going to be winging (ha) its way off to its new home in the Netherlands.

And the second one:

2010 egg #2: Winter Storm.

This one was the result of a happy accident. When dealing with eggs, few accidents are actually happy but this one worked out pretty well.  The egg had come out of the dye bath and wasn’t quite dry enough when I put a coat of  sealant on it.  That is, it was dry to the touch but not really dry.  Anyone who has had the experience of putting sealant down on a not quite dry surface can tell you what happened next- the finish crackled like a crackling thing, and the dye layer began to flake off like little blue snowflakes.

However the resulting effect was really interesting, so when it fully dried I sealed it in with another layer of sealant and went to work with my paints.

2010 egg #2: Winter Storm.

Overall, I was pretty happy with the result, since it had a bunch of visual/textural qualities that really worked well together.  It’s becoming clear though I need to order some new diamond cone files- this one is wearing in an uneven pattern, and surely by summer I’ll need to restock on microbits.  But I think I can hang on for a little while yet. I’m hoping to get another dozen eggs out of the way before I have to do that. We’ll see.

The blue egg is going to be headed to its new home in New Jersey (a substantially shorter commute than the other one) this weekend.  My post office still sucks, btw. This year is the year I buy a postal scale and make them pick things up at my house so I never have to go down there again. Seriously, I mean it.

Interestingly, I still haven’t designed the furniture that inspired the eggs in the first place. It’s still in my head though, so I’ll get to it.  I HAVE designed a bunch of other furniture so far this year, so I’ll start talking about that in my next post.